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Making a badass puzzle! Part 1 - Research and Concepting
Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required...
Spirit Island Development Blog - Introduction
In which I dive right in and write the beginnings of the story for my game. For my MFA thesis project I am MAKING A VIDEO GAME. When I...
The Narrative Systems of BioShock Infinite
BioShock Infinite (2013) Developer: Irrational Games Producer: 2K Games When the first entry in the BioShock series arrived in the world...
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